1 /** 2 * Shadow by Grant Skinner. Dec 5, 2010 3 * Visit www.gskinner.com/blog for documentation, updates and more free code. 4 * 5 * 6 * Copyright (c) 2010 Grant Skinner 7 * 8 * Permission is hereby granted, free of charge, to any person 9 * obtaining a copy of this software and associated documentation 10 * files (the "Software"), to deal in the Software without 11 * restriction, including without limitation the rights to use, 12 * copy, modify, merge, publish, distribute, sublicense, and/or sell 13 * copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following 15 * conditions: 16 * 17 * The above copyright notice and this permission notice shall be 18 * included in all copies or substantial portions of the Software. 19 * 20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 21 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 22 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 23 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 24 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 25 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 26 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27 * OTHER DEALINGS IN THE SOFTWARE. 28 **/ 29 30 31 32 /** 33 * Constructs a new Shadow object. 34 * @param color The color of the shadow. 35 * @param offsetX The x offset of the shadow. 36 * @param offsetY The y offset of the shadow. 37 * @param blur The blur of the shadow. 38 * @class Encapsulates the properties required to define a shadow to apply to a DisplayObject via it's .shadow property. 39 **/ 40 function Shadow(color, offsetX, offsetY, blur) { 41 this.init(color, offsetX, offsetY, blur); 42 this.prototype; 43 44 // static public properties: 45 /** 46 * An identity shadow object (all properties are set to 0). Read-only. 47 * @static 48 **/ 49 Shadow.identity = null; // set at bottom of class definition. 50 51 // public properties: 52 /** The blur of the shadow. **/ 53 this.blur = 0; 54 /** The color of the shadow. **/ 55 this.color = 0; 56 /** The x offset of the shadow. **/ 57 this.offsetX = 0; 58 /** The y offset of the shadow. **/ 59 this.offsetY = 0; 60 61 // constructor: 62 /** @private **/ 63 this.init = function(color, offsetX, offsetY, blur) { 64 this.color = color; 65 this.offsetX = offsetX; 66 this.offsetY = offsetY; 67 this.blur = blur; 68 } 69 70 // public methods: 71 /** 72 * Returns a string representation of this object. 73 **/ 74 this.toString = function() { 75 return "[Shadow]"; 76 } 77 78 } 79 // this has to be populated after the class is defined: 80 Shadow.identity = new Shadow(0, 0, 0, 0);