1 /** 2 * Bitmap by Grant Skinner. Dec 5, 2010 3 * Visit www.gskinner.com/blog for documentation, updates and more free code. 4 * 5 * 6 * Copyright (c) 2010 Grant Skinner 7 * 8 * Permission is hereby granted, free of charge, to any person 9 * obtaining a copy of this software and associated documentation 10 * files (the "Software"), to deal in the Software without 11 * restriction, including without limitation the rights to use, 12 * copy, modify, merge, publish, distribute, sublicense, and/or sell 13 * copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following 15 * conditions: 16 * 17 * The above copyright notice and this permission notice shall be 18 * included in all copies or substantial portions of the Software. 19 * 20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 21 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 22 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 23 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 24 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 25 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 26 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27 * OTHER DEALINGS IN THE SOFTWARE. 28 **/ 29 30 31 32 /** 33 * Constructs a Bitmap object with the specified source image. 34 * @param image The Image, Canvas, or Video to render to the display list. 35 * @class A Bitmap represents an Image, Canvas, or Video in the display list. 36 * @augments DisplayObject 37 **/ 38 function Bitmap(image) { 39 this.init(image); 40 this.prototype = new DisplayObject(); 41 42 // public properties: 43 /** The image to render. This can be an Image, a Canvas, or a Video. **/ 44 this.image = null; 45 46 // constructor: 47 /** @private **/ 48 this._init = this.init; 49 /** @private **/ 50 this.init = function(image) { 51 this._init(); 52 this.image = image; 53 } 54 55 // public methods: 56 /** @borrows DisplayObject#draw as this.draw **/ 57 this._draw = this.draw; 58 this.draw = function(ctx,ignoreCache) { 59 if (this.image == null || !this.image.complete) { return false; } 60 if (!this._draw(ctx,ignoreCache)) { return false; } 61 ctx.drawImage(this.image,0,0); 62 } 63 64 /** 65 * Because the content of a Bitmap is already in a simple format, cache is unnecessary for Bitmap instances. 66 **/ 67 this.cache = function() {} 68 69 /** 70 * Because the content of a Bitmap is already in a simple format, cache is unnecessary for Bitmap instances. 71 **/ 72 this.uncache = function() {} 73 74 this.clone = function() { 75 var o = new Bitmap(this.image); 76 this.cloneProps(o); 77 return o; 78 } 79 80 this.toString = function() { 81 return "[Bitmap (name="+ this.name +")]"; 82 } 83 }