NFL.com Fantasy Football 2013
A Meandering Path to an Evolvi…Quick as a FlashThings Every ActionScript Deve…Making Money with Adobe AIRUsing Flash for 3D Game MMO UIUtilizing Flash for Game UI De…Why I (Still) Love FlashMy Favourite Things
Posted on February 11, 2013 by shawn.blais
One of the toughest aspects of doing Game Development with GPU rendering, is managing the texture size of your various animations. Traditional SpriteSheets consume texture memory extremely quickly, and in the age of Retina Devices, they’re starting to prove inadequate.
To help work around this problem, our guys at TreeFortress have put together a library called SpriterAS. SpriterAS is a plugin which allows you to playback Spriter Animations (.SCML files) in AIR using Starling/Stage3D.
What is Spriter?
For full details, examples and code snippets, check out the blog post over at treefortress.com!
Follow @gskinner on Twitter for more news and views on interactive media.