Posted on February 1, 2011 by Grant SkinnerEaselJS v0.3 is going to be a very significant update. It will include:
I originally expected to have this version released this week, but I’ve broadened the scope of what I’m changing. Given that, I anticipate the release will push out to next week some time, but I’d like to believe it will be worth the wait. I’m still accepting feedback on bug fixes or minor features for v0.3, and am very open to ideas for v0.4 (which is likely to focus on performance and bounds support).
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7 Comments
[...] This post was mentioned on Twitter by Grant Skinner, Mike Chambers, Edgar Parada, tokufxug, Brad Daley and others. Brad Daley said: RT @gskinner: Update on EaselJS v0.3: http://is.gd/KMbnqO #js #javascript #html5 [...]
Posted by: Tweets that mention gskin… on Feb 1, 2011 5:20pm URL: http://topsy.com/gskinner.com/blog/archives/2…
If by "bounds support" you mean implementing methods such as Flash's getBounds(), I'm stunned. EaselJS is already a huge deal. Implementing getBounds() would be a giant leap forward, considering all the things that it is useful for.
Some kind of filter support would be neat, but it'd be a low priority compared with what you're currently working on.
Keep up the good work!
Posted by: Rezmason on Feb 1, 2011 5:52pm
Good, Grant! Awesome library. It's a shame such a huge advance on HTML/CSS and Javascript still be so poor in dev features.
Posted by: CaioToOn! on Feb 2, 2011 4:13am
Hi,
Having support for Coffeescript would be nice as well (When extending a class like Shape and invoking it's super method, it only invokes the DisplayObject constructor, not the Shape's).
Also, a better implementation for _testHit might be:
Container.prototype._testHit = function(x, y, ctx) {
try {
return ctx.getImageData(x, y, 1, 1).data[3] > 1;
} catch (e) {
return null;
}
};
This way, firefox will not throw error on every tick when using drag and drop, like the drag and drop example.
Posted by: Daniel Ribeiro on Feb 2, 2011 7:18am URL: http://metaphysicaldeveloper.wordpress.com/
I was wondering if the new interaction model will including touch events. It would be great if drag and drop worked on iOS and android. I was also curious if you could give a sneak peek of the API for new interaction model. Anyway, easel is looking great and I hope to use it on an upcoming physics simulation project I'll be working on. Thanks.
Posted by: tstrokes on Feb 2, 2011 11:22am
I solved the lack of recursive clone on container. I've uploaded on github's gist the patch:
* Coffeescritp version: https://gist.github.com/809538
* Its compiled (in JS) version: https://gist.github.com/809539
Posted by: Daniel Ribeiro on Feb 3, 2011 7:40am URL: http://metaphysicaldeveloper.wordpress.com/
Thank you !! I love AS3 and I'am still looking for ways to move beyond flash alone.....
Thanks again
NanoMind
Posted by: NanoMind on Feb 7, 2011 12:01am URL: http://www.nanomindgames.com