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Posted on December 17, 2010 by Grant Skinner
We built Easel based on what we learned while building Pirates Love Daisies, then retrofitted the game to use it. Development on the project would have been a lot simpler if we had Easel from the start.
Easel is being released for free under the MIT license, which means you can use it for almost any purpose (including commercial projects). We appreciate credit where possible, but it is not a requirement.
Examples, API documentation, and the latest version of the library can always be found at EaselJS.com.
Easel is currently in early alpha. We will be making significant improvements to the library, samples, and documentation over the coming weeks. Please be aware that this may necessitate changes to the existing API. We will also be moving it to Google code or GitHub and opening it to contributors once we feel like it’s in a decent beta state.
The API is loosely based on Flash’s display list, and should be easy to pick up for both JS and AS3 developers. In our preliminary testing, Easel appears to be fully compatible with iOS, Android, and all major browsers that support the canvas element.
We welcome feedback on the library in the comments below, at least until we get something more permanent in place.
Follow @gskinner on Twitter for more news and views on interactive media.