Bardbarian on Steam - coming s…
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Posted on February 13, 2014 by Lanny McNie, 3 Comments
Thanks to everyone that has played and supported Bardbarian so far! It has been amazing to see what the Treefortress guys have come up with, and we couldn’t be more thrilled with the result.
An update has been posted on the Steam Community about what players can expect from Bardbarian once it arrives. Check it out, and be sure to leave your thoughts.
Posted on January 16, 2014 by Michael Graves, 2 Comments
We’re absolutely thrilled to welcome Mozilla in joining Adobe, Microsoft, and AOL to the roster of CreateJS sponsors!
We’ve been working with the Firefox OS team to ensure our libraries are well-supported and valuable tools for app and game creation on Firefox OS.
The first big announcement as a result of this collaboration, is WebGL Support for EaselJS (currently in public beta on GitHub), which is supported in both the browser and application contexts of Firefox OS (as well as other WebGL-enabled browsers). In our tests, we’ve managed to to draw a subset of 2D content up to 50x faster than is currently possible on the Canvas 2D Context. You can learn more about our WebGL implementation on the Mozilla Hacks or CreateJS blogs.
Be sure to let us know what you think in the EaselJS Community forum.
Welcome Mozilla, and a huge thank-you to all our amazing sponsors!
Posted on by Grant Skinner, No Comments
I’m very excited that our first big TreeFortress game, Bardbarian, has launched on the iOS App Store! Bardbarian offers a unique gameplay style (think tower defence merged with a top down shooter), and some really fantastic artwork.
Bardbarian has also been greenlit on Steam, and will be coming to PC, Android, and other platforms soon.
Posted on September 11, 2013 by Grant Skinner, 1 Comment
I’m very excited about the launch of the “NFL.com Fantasy Football 2013” app for Windows 8. Our team designed and built the app, working with the NFL, and with much appreciated support from Microsoft.
We used WinJS, along with a variety of open source JS libraries (including CreateJS, of course), which allowed us to leverage our existing experience with the web standards stack to deliver a highly custom touch-enabled experience in a very short timeline.
Of course, Fantasy Football goes super deep, so there’s a lot more the app could do, but we set out to create a great game-day companion as the initial release, and I think we achieved that. It looks and feels particularly awesome on Win8 tablets like the Surface Pro.
Huge thanks to my team, who pulled some crazy hours to get this ready for the first kickoff of the season, and the NFL FF team, who were incredibly supportive and awesome to work with throughout.
Posted on August 15, 2013 by shawn.blais, No Comments
Welcome back to another edition of the Bardbarian Dev Blog. This time we look at some of the new mechanics we’re adding to the game, and talk a bit about the though process behind them.
Check out the full post over at TreeFortress.com:
Posted on August 1, 2013 by shawn.blais, No Comments
Bardbarian Dev Blog # 5
The latest Dev Blog for Bardbarian has come out! We’ve added some new characters, UI screens and other cool stuff.
Here’s a quick pick at the new Level Select screen:
If you’re interested in more info, head on over to TreeFortress.com for the full post:
Posted on April 2, 2013 by Grant Skinner, 5 Comments
I wanted a solution that would let me quickly inject JS directly into my post content, and wouldn’t require any special prep or have dependencies on third party plugins. After unsuccessfully hunting the web for an answer, I came up with a simple approach that uses a pre tag to prevent WordPress from formatting my code:
Then just add the following to your site styles to prevent the pre tag from displaying:
It’s crazy simple and the script executes properly. I’m kind of shocked that I didn’t run into this approach at all in my search. It makes me worry a bit that there’s some glaring flaw with it, but so far it seems to be working great.
Hopefully this saves someone else some time and frustration.
Note: there’s a chance you may need to disable “Settings > Writing > WordPress should correct invalidly nested XHTML automatically” to prevent WP from encoding characters in your code. I have it disabled normally, but in limited testing I didn’t see any problems with it enabled.
Posted on March 28, 2013 by shawn.blais, No Comments
Over at TreeFortress we’ve put together a massive dev update for our upcoming game Bardbarian. To read all about it, check out the TreeFortress blog!
If you’re not familiar, Bardbarian is an iOS/Android game, built with Adobe AIR and the Starling Framework, and is slated for a Spring/Summer release in 2013. TreeFortress is a seperate division of gskinner, focused solely on creating our own apps and games. Follow them directly if you’re interested!
Posted on March 5, 2013 by Lanny McNie, No Comments
We would like to let everyone know that Spelling Plus Library (aka SPL), our Flash/Flex spell-checking library has been released open source.
We first released SPL as a commercial component over 6 years ago, with a major overhaul to support the Text Layout Framework almost 4 years later. It was always our goal to provide a high quality, performant, and feature rich product, backed by great support. As the requirements of the industry have shifted, and the demand for Flash components has dropped, we felt it was a great time to release it to the community at large.
The entire SPL repository is now available under an MIT license, meaning it is free to use for everyone, including on commercial projects. This includes:
Thanks to our supporters over the years, we are super proud of what SPL has accomplished, and hope that it will continue to see life moving forward.
Posted on February 13, 2013 by sebastian.derossi, 2 Comments
This update includes a new common event model, vastly improved documentation, and a ton of new features and fixes for each library. For specific information on the changes, please review the VERSIONS.txt file in the relative GitHub repositories.
We have also introduced a minified CreateJS library to the CDN, containing all the latest libraries in one handy file.
With this release, we are happy to announce the launch of the CreateJS blog, which will provide a centralized location for announcements and articles about the libraries. Read more about the update to the CreateJS libraries here.
Thank you all for testing, feedback, contributions, and bug reports…keep them coming!